Working with Unity for 16 months 8 hours a day - these are my pain points

The Game and Scene view Rendering is happening in the same process that is rendering and processing the Editor around it. The Profiler tries to give as accurate as possible a view into this in a “how would this look in a player” kind of way, which essentially hides the EditorLoop/Editor overhead in the “Other” Category which is (due to an oversight in how the system was designed/“fixed”, see the bug ticket for details) currently not shown in the Chart unless a sample was selected that contributed to that category, or in any child sample.

Besides that, here’s another writeup on timesteps . And yes, I agree, this should be tackled better in Documentation.