Working with Unity3D 5 beta for release

Hello everyone,

I’ve been working on a project since 8 months, and today I have gave the beta another chance, within few hours I was able to upgrade the game and see it working on my system and on iOS. As I plan to release from April to June, do you recommend me to stick to Unity3D beta 5? Work on my project with it (Mostly my project functionality is completed, I’m at a level creation stage)

You’re really the only one that should decide if you want to work on a beta release or not.

Last few releases have been much more stable than previous ones and from I can tell most critical features are working fine. If you’ve tested everything and it seems to be working fine and has new features that you could benefit from then me personally, sure, I would upgrade the project.

Thanks for the reply, yes testing it was fine! I’m going to spend now a few days more with it.

Yeah, while I’d never recommend releasing software developed on beta tools, I think most of the issues would arise after a couple of tests. Thing is, the reasoning behind not bothering with beta tools is the amount of time it takes to do the transition with little to no guarantee that it’d work.

What helps is that Unity 5 pretty much handles the transition on its own and it’s nearly instant… so, update it, test it. If it works (which seems to be the case), bam! You’re golden!

Great, to be honest I have 10 big environments, so when I was almsot done with only one, I gave Unity3D 5 another chance

Now when I work on the other 9, they will use the new enlighten, new NavMesh, new materials (physics based), so I won’t need to re setup lights and shadows again after upgrading. For each level. Guess it will be a big work!

As well, it looks like the editor is a lot faster than what it used to be and I’m on 300% lower draw calls (if I’m understanding the stats correctly)

I wish by April we can have a release build, even if not it will be a more stable build I belive.

They optimized the engine so strong i wouldn’t want switch back to Unity4 at all. For me Unity5 is more stable than Unity4. When you got large projects you will love the 64 Bit Editor.

Just to confirm: as far as we’re concerned, it’s totally fine for you to release games made using beta versions of Unity if you want to.

Not sure if I can consider my project bug, but I guess it’s big enough that I feel the switch is worth it.

That’s great, thanks for the info, I feel like when its time for me to release, unity will be out of beta and in release for version 5

I’d think anyone sat on 4 still is either absurd or has legit reasons for doing so ie it’s a big project close to shipping and deadlines won’t allow a couple of months of stability testing. There’s a bunch of important optimisations. I think Unity’s focus on optimisation is the most important move they’ve ever made.

Without the gains in speed, there’s less visuals, less physics, less game.

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I’m running client and nographics servers in 5, and can report that (for me) 5 is rock solid, and fast. I too think that come time for my release, 5 will be well out of beta - so might as well work entirely in 5 from now on.

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Thank you all for replying, yes I’m not moving out of Beta 5, though I have a crash with iOS (On NavMesh I assume), I wish and I’m sure Unity3D guys are going to fix it, and it happens occasionally.

Best of luck to everyone anyways :wink:

The rate the unity team is working to fix bugs is unprecedented, I’m really surprised at their efforts. And pleased. Why, even today I met a really nice person from Unity on skype to resolve issues, and it’s saturday.

That’s really great! I submitted a bug yesterday and I’m waiting for the team.

Will see if it’s fixed with beta 22, otherwise I might have to wait a bit more.