I used a bunch of terrain chunks with one chunk per scene. Beforehand i stiched them at the borders.
Then when one gets close to the border, i load the corresponding scene additivly, then set the neighbours.
If one gets to far away from a terrainchunk it is destroyed.
Also make sure that you move the world back to the origin so you could basically run forever without experiencing imprecision.
However, one has to admit that this approach would only be suitable if you have pro, otherwise serious hickups would occur when loading a new scene if its filled with objects additionally to the terrain.