Hi there,
I’m experimenting with porting an app from Windows to Mac. It works fine in the editor, but when I create a build, nothing is built, and the log has errors. There are a couple things I see in the log file and I’m not sure what I should be following up on:
I get a bunch of errors that look like
program_source:90:38: error: expected expression
u_xlatu2.x = as_type(half2(, 0.0));
and it finally dies with the message
Metal: Failed to create compute library
I was wondering if someone would have advice on where to start looking for things that would make a build not work when the editor is working.
This is with 2017.3, in case anything along these lines has been addressed in 2018.
thanks much!