Major Issue:
Scripts works in the editor preview but do not work in the final build (even w/ very small and simple projects).
See Image below
Thanks all
Major Issue:
Scripts works in the editor preview but do not work in the final build (even w/ very small and simple projects).
See Image below
Thanks all
I’m curious. Is this a windows standalone build?
I have various issues with windows standalone build. I did a web build and everything worked fine. Based on that quick observation, I am wondering if the windows build procedure is somewhat broken. I’m waiting to see if the same thing happens in the 3.0 build.
I’m using the PC editor. This is a problem in with all builds I’ve made (windows standalone, web mac)
Ok, I started working off of the 3d tutorial and all of the scripts from the tutorial. And, I began to realize that all scripts I imported from the tutorial project files worked - however all scripts I write in myself worked only in the editor and not in the final build.
To test this out I used the tutorials pickup.js script and it worked perfectly in both the editor and final build (windows.exe). Then I created a new script pickuptest.js and copy and pasted the same contents exactly from pickup.js and this time it worked only in the editor but not in the final build. (Obviously since I copy and pasted the scripts directly it couldn’t be anything I coded wrong)
Can this possibly help anyone figure out what is going on?
I am having a similar issue, I am getting different gameplay behavior from the editor to the windows exe build. For example, the gravity on my monsters work in the editor but not in the build, I tried to fix it by changing the variable name on the gravity and then I tried to build again, then something else all of a sudden stopped working in the windows build that is totally unrelated. Is this a 3.0 bug or what?