World Anchor sharing over UNET is offset - HoloLens

Hi everyone,

We are having issues with unet anchor sharing for HoloLens,

Basically we are able to host and join fine, but the anchors are always offset and never in the right place. The client says it has found an anchor but it anchors at a completely wrong location.

This is just using the built in Unet sample in the HTK. If anyone can help us get the anchor actually being in the same position in the real world on both that would be amazing as we are pulling our hair out.

Everything else works fine, its just the actual anchor import + moving objects to be at anchors position that does not happen correctly.

Any help will be greatly appreciated!

This sounds like an issue with HLTK/MRTK. You might want to also post there: GitHub - microsoft/MixedRealityToolkit-Unity: This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity