World building based on "model scenes"

Hi there!

So, I’m making this game, which would probably end up with dozens (or hundreds, depends of the time) of planets, and so I’m using a model “space scene” which properties are created via scripting. However, since there’re many planets in the game, is it possible to store the scene atributes and properties in a place independent of the generation script? Like some sort of database or external file?

If there’s which is the best method, then?

Thanks in advance.

João Borrego

try this one