So, I’m making this game, which would probably end up with dozens (or hundreds, depends of the time) of planets, and so I’m using a model “space scene” which properties are created via scripting. However, since there’re many planets in the game, is it possible to store the scene atributes and properties in a place independent of the generation script? Like some sort of database or external file?
If there’s which is the best method, then?
Thanks in advance.