World coordinates, local coordinates, child/parent objects

So I have a ball which is the parent. I have several objects that are its children.

When the ball rotates, all the children rotate as well, like I expect. However, m_child.transform.position stays the same as the ball rotates. I thought position was the world location, and localPosition was the position relative to the parent.

Am I missing something really basic here? :frowning:

Ok ok ok. Sorry. The reported “transform” in the editor window is local, not global. Sorry I’m SUCH a noob with Unity. :frowning: