World Creator - Terrain and Landscape Generator

New Terrain and Landscape Generator is coming soon to the Unity Asset store: WORLD CREATOR

Check here: www.world-creator.com

Hello everybody, just wanted to let you know that a new terrain and landscape generator is coming to Unity within the next few days. It has already been submitted and we are waiting for approvement.

This one has really awesome features like:

  • GPU terrain generation
  • enhancement of existing terrain data such as Unity terrain and custom heightmaps
  • terrain masks for creating multiple terrain types on a single Unity terrain
  • texture masks
  • object masking
  • procedural planting of trees, grass and custom objects
  • slicing capabilities
  • import and export capabilities (PNG, RAW 8, RAW 16 and more)
  • maximum supported resolution for a single terrain up to 8192 pixels
  • ships with 100 (!!!) textures from GameTextures.com and with over 40 beautiful different trees
  • full tiling support for extreme large areas consosting of multiple terrains
  • erosion
  • sedimentation
  • rivers, lakes and seas
  • and a lot lot more

It is the second version of World Creator that has been redeveloped from scratch. The first version was used by many games and movies and finally it is now also available to Unity developers soon.

Below are some nice screens that were done within a very few minutes - generation itself takes just a few seconds regardless of map size due GPU accelerated generation.

We are also creating some videos and I will post them this week. Ideas, suggestions and critics are welcome - what do you think?

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Yay! I have been waiting for this. :slight_smile: Can’t wait until it is out.

I would like to see some videos of this in action in Unity, rather than in Unreal. The two are very different. Any out yet?

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Working on it :slight_smile: … I think I get one finished today!

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Waiting!

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Price?

Just created another terrain with World Creator. This time I have used SpeedTree :slight_smile:


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There will be a Standard and a Professional version of World Creator for Unity available - both run on Personal and Professional versions of Unity without restrictions.

An Ultimate version is also planned but so far only for the Stand-Alone release, not Unity yet.

The Standard version will have less features but by far enough for creating such terrains and landscapes as you see in the images above. The Professional version will have terrain masks, texture masks and planting masks, together with GPU generation support and some other very powerful features like terrain tiling and sedimentation.

The Standard version is planned to be below 100 EUR and the Professional above 100 EUR. Both version will ship with 100 textures and some really nice trees and grass blades :slight_smile:

According to your website it will be $149 for the Indie version and $499 for the Enterprise version. So has that changed? I don’t see anything about masks not being included with the Indie version. That is quite a jump for hundreds of dollars and some masks.

Is that the standalone version only? If so, why would one buy the Unity version if it has a lot fewer features? Masks are really important and for $45 we can get those in Gaia, Terrain Composer and a now Landscape Creator. We can get easy landscaping and plating with Gaia and soon tile slicing, which is already in Terrain composer.

The only benefit I see with WC is the erosion and spline building of landscape features, both of which are available with World Machine for less money than your professional version. I like your erosion better (I tried the demo for WC 1) but not sure it is worth the cost if I have to use other assets for masks and tiling, etc. I could even add Geoglyph to the cost of WM and still be under the cost of WC.

So that lovely picture you show of the Unity editor with WM is the really expensive version, not the $149 or whatever version? I would like to see a picture of the editor for the less expensive version that us indies can actually afford. :slight_smile:

Rather disappointed as I have been looking forward to this for a while now. So, the stand alone version, is the Indie version more fully featured than the Unity Standard version?

All these different versions are confusing. I wonder if you could give us a charge showing the differences between the features on the Unity versions, both Standard and Pro and the Stand alone features, Indie and Enterprise.

From what I can tell, what we get from the Unity version is the ability to landscape and texture our terrains based on heights. We won’t get this in the Stand alone version but still get the erosion and terrain height building…and the masks. We won’t get masks unless we buy the Pro version, which will more than likely cost somewhere above $100 and probably much more if similar to the Standalone pricing.

Based on what I THINK will be in this, I recommend that people buy Gaia or TC for plants, trees, and textures, and get the Stand alone of World Creator or World Machine for erosion and height map creation. You may not think masks are important but when you try to create roads, or mask off a texture area, or raise and lower a part of the terrain, etc., you will really want the masks.

Please let me know if I am wrong about this. :slight_smile: I will probably still seriously consider the Stand Alone version when it is out…if I don’t break down and upgrade WM first. lol

Very pretty! Is this Unity or Unreal?

This is Unity :slight_smile:

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Hmm, wondering about something…is the Unity Pro version closer in features to the Stand alone Indie version? :slight_smile:

Also, please don’t think I am complaining about the cost, because I think $100 Euros is fair and I would happily pay $149 for the Indie Stand alone. My concern is what the $100 actually gives users that the $45 does not. Maybe just simple erosion, without sedimentation?

Granted, I am a geologist, so sediments are lovely to me. :slight_smile: But deposition can have a huge impact on the realism of erosion. Seems to me the results will be less than World Machine without deposition features.

Don’t know…just very confused by all these versions and lack of details.

Oh, and by included trees, I suspect you do not mean Speedtrees. :slight_smile:

You missunderstand a lot :wink:

The Unity versions and the Stand-Alone versions are the same except that the Stand-Alone version will be capable of handling larger resolutions as this is restricted by the Unity terrain!

Also, what you are talking about regarding Indie and Enterprise refers to World Creator 1 - this is World Creator 2.

The Standard version of World Creator 2 will have no masking for terrains which means, you will not be able to create multiple terrain types on a single terrain map! Masking for texturing is available of course.

Roads will be handled different - we will use filters for that and not masks as they are resolution dependent and filter are not.

If you are using Unity you will not need the Stand-Alone version. This is only for people who are not using Unity nor any other game engine. The Unity version of World Creator is the ultimate terrain and landscape generator - not comparable to others … pretty sure a video will clear up many things to you - working on it.

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Just forget the current Indie and Enterprise version as they refer to World Creator 1 - and this is World Creator 2. All features of WC1 will be available in a much more advanced level in WC2 plus many additional new features.

Some more screens - Arizona desert style

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Obviously!! But you guys make it very confusing. lol I do see that I quoted WC 1 not, WC2. But…in my own defense, I clicked on the WC2 button and somehow was there. :slight_smile:

I realize I won’t need the Stand Alone but I don’t mind using it. So would love to see a comparison between Stand Alone and Unity’s version. Even if Stand Alone costs more, then I might prefer it.

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Hello can we buy the unity version direct from you?
Unity asset store staff are known to be very slow releasing new assets.

We was looking forward to testing this out this weekend but it’s not going to happen. it could take weeks…

This application looks really beautiful and powerful. Any demos of WC2? I am only WC1 on your site. Also, have an eta on the asset store release date yet? Looking forward to getting a copy!

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Thank you very much :slight_smile: … currently we have no demos available but we have been approved and there is only one thing we have to change before we get a GO for asset store so I expect it to be released next week if everything goes well after the update :slight_smile:

Thx a lot :slight_smile: - We have been approved and we only have to change one thing so I expect it to be released next week :slight_smile: - it really will be a very powerful package … I am using it all day by myself and simply love. I know also what more features are coming next and cannot wait by myself to present them in depth soon :slight_smile:

hahaha I bet your having lots of fun. We had fun just watching your video demonstration, Well done on that by the way.
If you didn’t make that video you would be spending far too much time answering the same questions again and again on this forum.

I really like how you setup the UI. it has wide complex features but yet it looks so simple to follow and there’s no need to read docs.

Keep up the great work guys. we’re lucky to have these tools available to us in the near future. :slight_smile: