World Machine to Unity 2018.4.10f1 Heightmap Import Issues

Hi,

I’m currently having some issues with my heightmap import into Unity. The entire world turns VERY jagged and I’ve tried to change my settings and tried to import with different bit order (Windows/Mac) and nothing changes. What am I doing wrong? I’ve provided some screenshots below to hopefully make it a bit more clear.


Unity Output


RAW input from World Machine (PNG provided for illustrative purposes, but am importing using r16)


My import settings into Unity

Any help would be greatly appreciated, thanks!

that is an erosion flow map…try output/height map node instead, 16 bit raw, change file type name from .r16 to .raw.

p-