World space canvas always on top shader for HDRP

Hi all. I need to show a world space canvas on the top of every 3d object on scene. I already tried a solution from this post:

and sadly not working anymore with hdrp. Whats happening is every ui element that using this shader is invisible.

Another potential issue is that I’m using text mesh pro for text. Do text mesh pro have build in shader for zTest off?

Thanks

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Hey! yup, overlay shader from TextMeshPro it’s not working, I’m using the world canvas right now and doing this:

If you found any other information or workaround please share.
Thanks!