I’m making a game for VR and I have a world space canvas to show the user’s hp on their controller. The problem is when I make the canvas a child of the controller object, the canvas doesn’t appear to stay in the same localposition when I move the controller. When I move the controller fast, it appears that in the acceleration the canvas position isn’t updated fast enough.
I also tried giving the canvas a rigidbody and connecting it to the controller with a fixed joint, but same problem.
Am I missing something a to why the world space canvas had this weird behaviour?