So I’m trying to make a “card” which currently is just a cube mesh and a world space canvas on top. I have the canvas -0.1z so that it’s not “in” the card. In the following video you can see that when the card is rotated at certain angles the rendering order is wrong. I’ve tried messing with layers and order but it only seems to get worse: either always on top or never. What’s the problem here?
Video showing the issue: SpinningCard GIF | Gfycat
If you’ve ever played Hearthstone I’m trying to go for that kind of look with the 3d cards.