I am having a problem in builds of my application, where on restart of the app in the headset a world space canvas renders over everything else in the scene. (not consistently). I cannot seem to replicate the problem in the editor.
Things I have tried to fix the problem:
- Changing the sorting layer of the canvas
- Changing the layer the canvas is on
from UI to Default
- Putting the canvas in a sorting layer
Other maybe helpful notes:
- it only happen when the user is about
3 feet away from the UI, then it just
disappears completely (this only
happens when the bug is happening)
I am working in Unity 2021.2.11.f1- URP
Using Vive Wave XR Plugin 4.3.0-r.5 and the Vive Focus 3 headset.