World space particle trails bending on init.

Hi there,

I was wondering if someone might have a solution to this, I have a particle emitter that is moving as it fires off an explosion style particle burst. The problem is that the first few Frames sometimes get bent out of shape.
The Particles are set to emulate in World space, as are the trails and the particles don’t inherit any velocity so I don’t see why they should be affected by the moment of the emitter.

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Is there any way to fix that?

Thanks!
Pete

I had the same problem and I solved it by reducing the Radius Scale from 1 to 0.1

It seems like maybe it’s a bug.
If you can submit a bug report we will check and fix it if possible.

Thanks!

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