World Space Triplanar normal map is reversed for the top and bottom part

Hello, I’m new to making shaders and I’m trying out the Shader graph in URP. I’m trying to make an Triplanar World Space shader, but the normal map doesn’t look the same on all sides like it strength was reversed for the top and bottom part. Does anyone know what I could do to fix that ?

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Did you ever solve this? I’m stuck on the same problem.