Right now as I am aware there are no built-in systems for supporting very large projects or large open worlds, like world steaming, Support for a huge no. of project files in a way that reloading unity doesn’t take a whole day and still barely works with all the resources in the memory.
Are there any workflow tutorials that show how to properly manage these big projects because being an indie developer I don’t have all those fancy custom tools that very experienced Developer create to support their projects like recently showed here:
Are there any plans to support these kinds of situations by default in unity or do I have to purchase some assets off asset-store?