Hello.
We’re migrating from Unity 2019 and trying to find the exact equivalent to 2019’s WorldAnchorTransferBatch class for HoloLens, where we were able to implement a full anchors-file-anchors roundtrip.
There is this XRAnchorTransferBatch in Mixed Reality OpeanXR Plugin that seems like a spot-on equivalent. It’s has methods for filling it with anchors, then exporting, then importing back and then fetching anchors back from it. But what we can get back from it are the so called TrackableIDs (from ARFoundation) and it’s unclear what next to do with them. They’re not the final product we need, and instead an identifier of sorts. Where do we now go to turn it from an identifier to an actual anchor to attach to a game object?
Many thanks, any samples really appreciated