So I’ve successfully transferred an anchor from one Hololens to another but when I try to import it I get this error message:
ImportAsync_Internal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don’t use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
I’m calling WorldAnchorTransferBatch.ImportAsync from a standard Monobehaviour script. What am I doing wrong?