This shows how to generate a simple terrain in WorldMachine 2 with a splatmap for textures, and then how to import it into unity using Toms Terrain Tools, which can be found here:
Looks great, thanks a lot for the effort. Mind if I link to the tutorial from the TTT2 site?
And yes, I should update the error message. Sorry for that. The reason I’m not using the alpha channel is that many of the tools don’t support it, and the workflow if you use, say, Photoshop inbetween is often horrible. That’s why I stick to the channels you can “see”.
I should document that better, though, or maybe even have it as an option.
It didn’t throw an error, but it always ignored the alpha channel. I could easily use the alpha channel, I just don’t - see above. WM2 is the exception in that it actually exports an alpha channel, most tools don’t.
Are you sure you’ve never been able to use the alpha channel? I have a project here were I’ve been able to use it. and i can see my splatmap importet from WM2 is set to RGBA 32 bit readable. I think I might have used the version for unity 2.6.
Ok, but what ever although the use of the alpha channel would be nice. I get what you are saying abt the user friendliness, but I figure most 3D artists working with unity know how to export an alpha as it is a pretty commonly used in unity
I agree. The decision was mostly for consistency. Some tools support alpha channels, some don’t. In order to have one workflow, and not two depending on your source images, I’ve decided to not support alpha channels.
If it’s crucial, it should be easy to add back in.