World's First Crossplatform 3D Benchmark

It have absolute 3D graphics inside, friendly interface, intuitive objective score system and world’s first absolutely cross platform. What else could I say, it’s simply perfect:

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That’s a pretty tree, but I’m not sure what it’s telling me about my system or what the measurement represents.

Which is?

I ran each test 3 times.

My results:

WEB: 15.5cm, 15.9cm, 15.5cm
WIN DX9: 74.2cm, 73.9cm, 73.9cm
WIN DX11: 76.1cm, 75.8cm, 75.9cm

Could you provide more information on what the centimeters represent. Is the tree growing?

It’s about performance of your device. If you have android device you can compare desktop with mobile.

Now you see how’s web player is slower then standalone builds. Code the same but result is dramatically different or maybe VSYNC is working in browsers :slight_smile: BTW: dx11 is faster then dx9 as they promise. Amount of CPU time is reduces about 10% for rendering.

Does anybody have idea how to make iOS build. I can test performance on my iPad with current licence and can put app on store but cannot publish .ipa for everyone. I know there is another type of licence that can do that.

You have to go to create a new provision for AdHoc release. Then in xcode go to archive and select adhoc release instead of app store release.
Mind you though, that the file for an adhoc release is smaller in MB than app store release and isn’t encrypted.
So if you download your app from the store and then try to make a newer version as adhoc and update it, you may run into issues.

Thanks for information. Do I need iOS Developer Enterprise Program ?

And one more question is about Windows phone build. Do it require special licenses. Can I publish builds for everyone ?

I have uploaded builds with X86 support for XP funs :slight_smile:

No Linux, no DX11 vs DX9 comparing, no x86 to x64 comparing, complicated score system, non-free :slight_smile:

BTW. A friend of mine work in Ukrainian R&D Samsung center. They have tested on all devices that Samsung have and maximum score was 3.2 cm. Today I’ve build benchmark on iPad mini ( old ) and I’ve got 6.2 сm!!! I was extremely surprised with such score with power of iPad 2. Now I want to test it on iPad 3 and 4. Apple really good at their devices no matter how many Android cores have.

Is it possible for you to release your source code for this project? I’d love to see how you did this.

Okey. Today, i’am at work now.

BTW: if someone can create a build for iOS that can be shared not only in AppStore please do it.

Awesome! :smile:

Here it is in DOWNLOAD SOURCES
http://kostiantyn-dvornik.blogspot.com/2013/10/worlds-first-crossplatform-3d-benchmark.html

Got it! Your variable names are hilarious!

Dear Internet !

I’ve got 17,5cm !

Have noticed that on Android devices with VRAM less than 64Mb it crash. Soon fix it.