Worldspace canvas VR text blurs out at a distance

Ever since upgrading from Unity 2019 to Unity 2020, I’ve noticed that at slight distances, text begins to blur out into uniform box-like shapes. I think this might be some sort of graphical optimization, with TMPro, but it makes displays in VR virtually unreadable. Is there a way to fix this behavior to have sharper text at a distance?

is it similar to this? try those settings

Well, I tried that, but the text is still difficult to read. I was wondering how I can maintain text sharpness when the camera is further away from the text.

do you have some antialias plugin or post processing enabled that might blur it?
also often i set font size to something big, then scale the actual text gameobject down (to get sharper fonts).

i’m using those in vr also, visibility is not great from far, for small floating texts, but good enough.