Worldspace ui going inside the 3d models in VR unity

Hi I am using meta sdk for oculus. I have UI in world space which will show infront of camera in world space in runtime. But the problem is UI is going inside the 3d mesh. Is there any way to show UI without going inside the mesh. Thank you

You can move the World Space Canvas like other Game Objects.
IDK your settings, but here is mine for reference in 2 scenes of my Mixed Reality Camera:

I kept it accordingly … but there is no difference.


Did I miss something

  1. Can you test the changing of canvas positions at runtime the see the difference?
  2. Are there some specific shaders on meshes that control Z Buffer?