Hi,
I am setting my own view and projection matrices like this within Update()
camera.projectionMatrix = mp;
camera.worldToCameraMatrix = mv;
This works very nicely to position my camera view as I require; however, the rendering is not correct because as I move the camera around with this method, the lighting, shadows and everything with my shader remains constant. It is like the rendering is constantly done from the original camera position even though the camera is obviously being adjusted by my matrices. If I control the camera through translate and rotate, then the shading updates properly.
Any ideas how to fix this?