Hi Guys,
I am doing an having use of WorldToScreenPoint and ScreenToWorldPoint… now,
when I click on my IPad Screen those coordinates are in ScreenCoordinate ok? I would like to see the ray shot in 3D from that point screen. So I used ScreenToWorldPoint but for whatever reason I see the Ray but not leaving from my screen point but quite shifted away. I wonder, Are those 2 functions considering the trasformation to the viewport space?
Screen-> Viewport->3D World like this or not?
Instead, when I project a world point onto the screen, it doesn’t have the expected position… again the point on the screen is different from the real projection… so I wonder if I have to transform everything in Viewport coodinates system.
Many thanks.!
GC