WorldToScreen has limits away from the camera?
I would like my sprite at the end of a Ray (same screen X,Y), but positioned closer to the camera, otherwise you do not see.
This in my problem:
How can you have a sprite exactly over the object that is far away?
edit: Camera Far Clip is above 1000 (about 10000).
This only it happens with the 2D objects in the UI rectangle. No draw over 1000 Z points!