WorldToScreenPoint UI element showing up twice

Hello there, I’m currently working on indicators to show the location of teammates in a game i’m creating(3D). I’m using WorldToScreenPoint and it works fine, but the problem is that the UI elements also show up in the opposite direction. So if i’m looking at a teammate and do a 180 I will see the element again. Any information on how to prevent or fix this would be great, Thanks! Here is the code itself.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIFollowItem: MonoBehaviour {
    public RectTransform canvasRectT;

    public GameObject uiObject;

    public RectTransform uiItem;

    public Transform objectToFollow;

    public Camera cam;

    public void Start()
        GameObject pointer = Instantiate(uiObject);
        uiItem = pointer.GetComponent<RectTransform>();
        uiItem.localScale = new Vector3(1, 1, 1);

    void LateUpdate()
        if(objectToFollow != null)
            uiItem.transform.position = cam.WorldToScreenPoint(objectToFollow.transform.position);

I ended up just checking the z to see if it was in front or behind me