Wormhole tunnel Effect (450434)

Some people over at Unity Answers Wanted to see a result of this question:

So here it is, check it out.

Here

Not close to done yet but shows the basic concept of what I was talking about.
Only difference is that the animation is fixed instead of procedural.

If you have suggestions leave them and tell me what you think.

1 Like

Nice! How is it textured? Such effect is very usefull.

@Demostenes The texture is wrapped around a tunnel mesh i made. Its animated by a script that changes its offset over time and cycles through different materials.

Very nice…I’m gonna have to look into this

Its… sooo… mesmerizing… Awesome job!

Edit: Posted a version online so you don’t have to download the HTML file. Just Click on the link.

Wow, it is wonderful. Some textures are very good for wormhole.

pretty cool!

wow, brought me back to my days of playing Asheron’s call a bit

Good work. If you incorporated more mesh modifies, it would be possible to make some crazy tunnel effects. Found this plugin for inspiration (available in Unity Assert Store for 100 bucks, I am not affiliated) for inspiration:

Are you interested in sharing the Unity project files and scripts that you have made so far, to kick-start wormhole creation as a community project?

http://www.iquilezles.org/apps/shadertoy/
Source of inspiration.

Haha, did I just see a companion cube?

Good stuff =)

Thanks for all the positive feedback guys, appreciate it.

Oh, @Zencraft, I might put together a project file and post it later.

Hi, sorry for not being more explicit ( ok hippocoder, I will read more carefully your posts from now on ) !
I have seen the source you mention and there are some pretty nice examples there ( entire blog and links are amazing ).
I just provided the link as a source of further inspiration. Hope you can find it useful, the lemon and strawberry parts of Inigo’s blog are full with interesting stuff.
Thanks for sharing this amazing source and the very well done implementation in unity.

@Ippokratis
Haha, Yep.
Figured that out, Changed my post.

No problem and really, just keep those demoscene - like examples coming :slight_smile:
A-mi-ga-a-a-a-a-a-a !!! ( Always wanted to say that, now, where is that plasma effect hiding ) ?

Update: Working on putting in animated textures.

Don’t have pro so I’m trying to figure out how to change the texture every frame without taking away from performance.
(Building for iOS)

I’ll post source code and Meshes later.

or

http://www.unifycommunity.com/wiki/index.php?title=Animated_Color_Procedural_Texture

@ScienceFictionado, I already know about those, but they take to much performance out of mobile devices and drops the framerate.

I’m shocked that UV scrolling is a performance drain. Have you considered writing a shader that does UV scrolling or some type of procedural generation?