@Demostenes The texture is wrapped around a tunnel mesh i made. Its animated by a script that changes its offset over time and cycles through different materials.
Good work. If you incorporated more mesh modifies, it would be possible to make some crazy tunnel effects. Found this plugin for inspiration (available in Unity Assert Store for 100 bucks, I am not affiliated) for inspiration:
Are you interested in sharing the Unity project files and scripts that you have made so far, to kick-start wormhole creation as a community project?
Hi, sorry for not being more explicit ( ok hippocoder, I will read more carefully your posts from now on ) !
I have seen the source you mention and there are some pretty nice examples there ( entire blog and links are amazing ).
I just provided the link as a source of further inspiration. Hope you can find it useful, the lemon and strawberry parts of Inigo’s blog are full with interesting stuff.
Thanks for sharing this amazing source and the very well done implementation in unity.
No problem and really, just keep those demoscene - like examples coming
A-mi-ga-a-a-a-a-a-a !!! ( Always wanted to say that, now, where is that plasma effect hiding ) ?
I’m shocked that UV scrolling is a performance drain. Have you considered writing a shader that does UV scrolling or some type of procedural generation?