Is there a way to work in Unity that resembles the gameplay of Worms? I mean, using pixels as colliders and, if a bullet hits those pixels I can blow up a portion of them instead of using 3d meshes?
As an example. I want to create, say in Photoshop, an image of a landscape and I want my characters to move on it, however I want it to be possible to dig a hole in that landscape so other players can fall in it.
I guess what I mean is that I want to work in a more 2d space. Is this possible?
I know this may seem like a too generic question, but I can’t seem to find a way to phrase it better :S
This sort of thing is quite hard to do in Unity, and honestly it’s not very well suited for it, since it’s a 3D engine. Unity can do lots of cool stuff, but manipulating 2D pixels is usually best left to another engine if it’s a core part of the game.
Yeah… I’m starting to realize that. I think I’ll have to change the gameplay I’m aiming for because I really love Unity and I don’t want to go through the learning curve of a new engine just right now. Thanx anyway.