Worrying about the end product's presentation

I don’t know how to correctly scale everything in my game, and I’m afraid that it’s not going to look good on some devices. I mean, I have an HTC One where I can check how it looks, but is that how it’s going to scale on any other phone/tablet? If not, how do I make it so?

thanks.

I also have the same question.
I belive we can create 1 resolution and the device shrink-it or enlage-it. The device resolutions are startint from 320x240 to more them 2000x1000px.
Can someone give us some hints?
Thanx in advance!

There are multiple options:

  • You can use Screen.SetResolution to force resolution for your game
    Unity - Scripting API: Screen.SetResolution

  • You can add black bars to sides/top+bot to keep the aspect ratio

  • Design your game to work with different aspect ratios

  • Limit device support in such a way that the game only works with certain devices

Agent_007 probably gave you all the best options. Personally, I have a simpler game that doesn’t use many fancy particles or such, so I’m fine with just making the game work well with different aspect ratios.

Thank you guys for infos.
Kind regards,

Max