I have had to migrate my project to Windows because my MacBook Pro died.
The case is my project runs well inside the Unity editor, at about 25-30 fps, it is a rather complex project.
My pc is an AMD 4400 X2, 3 Gb RAM, Geforce 285 GTX, Windows XP Professional. I am using Unity Pro 3.1.
My surprise come when I build a standalone or a Web player (the result is the same) and I get only 8-10 fps in the same project scene and of course in the same machine. I have tested the standalone in another PC and I get similar fps (8-10).
I don’t understand what is happening because normally you get more fps in standalones than inside Unity editor. :shock:
Any ideas?