Of the four free assets this month, two of them are just demo versions that require you to pay full price to update to the real version. One of them has licensing issues, including hidden bundled licenses with extra requirements that are not visible until after you’ve purchased the asset. (Sure, it’s free for this month, but this is still a big problem for paid assets). Several of the on sale items have hidden licenses as well which I haven’t managed to read yet since I won’t be paying for them to find out what the terms are, but just the fact that you can see several different license text files in them is now a major red flag for me. One of the sales is a $5 asset that now costs $1… charging $1 instead of free when we’re already paying $1500 for Level 11 seems… I don’t know… like nickel and diming your customers. I feel like Level 11 started out as a pretty good deal, but it seems to be getting more useless each month.
I keep hoping that the items available for “pro” users would be aimed at “pro” users, and in some way make us feel like valued customers. But it’s getting worse every month. Some of it even seems like rubbish that’s obsolete now we have 5.
Not gettin’ that valued feelin’
Totally agree. Would really like to get my money’s worth every month. And you want people to sign up just to get Level 11? So far you haven’t shown that it is even worth it for the people already on it.
It’s frustrating more than anything, as I’m a fan of Unity. I don’t want to be put in a position where I have to say negative things ![]()
For free users subscribing will be more fun as I think it was said earlier that cherry picking will be possible aka subscribe for the month you like and cancel after downloading, repeat when next good set is available.
Disappointing to say the least
Level 11 started off quiet nice but got worse and worse every month. Always thinking it must get better next month just to get disappointed again.
This is assuming they ever manage to get Level 11 subscription support for free users. I’ve given up holding out hope and from the looks of things I’m not actually losing much of anything worthwhile either.
Meh, sometimes there is fun stuff, sometimes not. It’s just a nice little free perk for pro users. That’s about it. Can’t really complain about that.
Not sure about the subscription thing though. It seems like practical users will just cherry pick monthly. I would. Which seems to make the subscription thing unneeded overhead. Monthly sales we achieve the seem results.
Probably needs to go up to level 12 to really satisfy.
Nothing is a “free perk” if you’re paying for it. Pro isn’t supposed to JUST be a fee you have to pay when you go over $100K; it’s supposed to also have extra benefits, and right now most of those benefits are pretty crappy. Of the pro features here: http://unity3d.com/get-unity half of them are just access to beta software that feel more like I’m being used as a free tester rather than paying for a service, some of them don’t actually exist yet, and the other two are the Dark Skin and Level 11. And yeah I love me my dark skin, but it’s not worth $1500; I could probably just wear a $5 pair of shades while looking at the window and get mostly the same effect. ![]()
You’re neglecting to mention the splash screen as well as any of Unity’s services that are freely accessible for a period of time to those who have bought Unity Pro. Contrary to the way you make it sound there are some services online now such as Unity Cloud Build.
I was including the services as beta software. Cloud Build is recently out of beta, but now that it is, it’s available to Free users as well. Pro users just get extra logins and a bigger size limit for the next six months, and then we either have to pay yet another tacked on subscription or get dropped down to the same level as Free users.
*Though I did forget the splash screen, you’re right. Still, not a particularly exciting value for my $1500 compared to what is advertised.
Twelve months. It does feel odd though that the tier isn’t permanent. At the very least it should be permanent for those who are subscribed to Unity rather than buying it outright.
I updated my license to Unity 5 when it first came out, so my countdown started on the day Cloud Build exited beta, which was six months ago. But I guess people who are just buying a new license now will get the full twelve. I’m thinking more about all the people who decided to keep their license when 5 came out instead of requesting a refund, because we were told that there would be lots of exciting perks to keeping the Pro license. It was mostly a matter of trusting Unity that they’d make holding on to the Pro license more worthwhile than $1500 cash per developer, and that’s kind of questionable. I could have bought a lot of donuts with that money… ![]()
The primary reason to buy pro (now) is remove revenue cap. The other features are nice, but you can’t possibly expect them to expect them be equal to the cost of the software. Level 11 is just a perk. You can’t practically put a value its worth since the sale/free items vary. It is at best a lottery, at worst, free stuff to play with.
No one with half a brain buying pro because of Level 11. You can’t know what is coming, so expecting to save on things you actually need would just be luck. And if you “need” $1500+ of assets to build a game, its probably not going be very well done. I don’t even think there are $1500 worth of assets that would be practical.
The sublicense thing… though, I didn’t really see anything with anything unusual, (there was a font one, but that is just content, and iTween, which is a dependency, but is free)., I may have missed them, but I wouldn’t be surprised, it has happened before. I would say that if you encounter an extra or extended license in a bundle that is not clearly described on the store page, and is critical to functioning of the asset (unlike font or sample art, etc…) just ignore it. When you purchase an asset, you are agreeing to the asset store terms and/or what is defined in the listing. It would be like buying a car, and after paying for it, the salesman says “Oh, by the way, you aren’t allowed to drive this car on Thursdays.”
Understandable, they definitely tried to make the extras sound good. And in fairness, I don’t see it from that perspective, as pro is (and never has been) an option for me, so my view is skewed in that way. I do believe however that all the value in Unity is in the engine/editor. Virtually everything on that list other than the revenue part is either not critical to making a game or achievable by other means.
It’s a tough perspective shift for users, especially people who have been using it pre 5. Back then the split was a big deal, huge features were unavailable. Those features could easily justify the price. (heck, profiler alone). Now not so much. The reason now is just the revenue cap, but that doesn’t impact the usage.
I’d disagree that I only have half a brain; in fact, I have the MRI scans to prove that there is at least 80% or so of a brain up there. I also think Unity is advertising Pro as more than just a fee you have to pay if you’re managing an existing $100K corporation. It’s advertised as a thing that will help devs during development (that’s why there’s a subscription model). I’d guess that there are actually quite a lot of indie devs who kept their Pro license when 5 released despite not needing to by law. I didn’t just keep it for Level 11; I kept mine because I had faith that Unity would do something special for Pro users and would get around to actually doing the things they said they would do within the year.
This analogy unfortunately doesn’t apply when it comes to copyright or software. It’s more like a guy selling you the rights to a book so you can publish it, and then saying “Oh by the way, I didn’t actually write that book and you can’t publish it.” You’re still going to get sued if you publish that book, regardless of the fact that you got duped. And with software, there’s a long history of not being able to read a EULA until after you’ve already bought the software, and that’s been upheld in court as generally ok, as long as there is some kind of remote chance that you might be able to get a refund if you don’t like the terms.
Don’t worry, you’ll evetually get over having faith in software vendors, it just takes time. ![]()
I agree, this level 11 month is really bad, I have no use for any of the assets whatsoever. At least the previous ones had some decent assets, I feel a bit disappointed this month.