I’m making a game for desktop platforms (PC, Mac, Linux) and I was wondering, is it safe to make a game using ONLY colored materials? This means using only shaders that accept a color attribute, and NOT a texture attribute.
How would that run? Compared to a texture based game? What are the downfalls or drawbacks of it?
??? I’m pretty sure that’s not a problem! Nowadays you only need to worry about the number of faces/vertices but even then, most performance issues would be with inefficient scripting