This could save a lot of transforms that developers like me add to line things up with a zero rotation.
Also this would save developers from having to change the 3D model then re-import the mesh as this always seems like a guessing game which XYZ rotation matches Unity’s default.
If there was a rotate/translate/scale and re-bake mesh option in Unity it could save a lot of jumping between apps and the RTS data could be stored with the model data in Unity so any changes would flow through and work in the asset pipeline.
Thank you...!!!