So i took a little over a year out from iOS development to finish University, and noticed the market has changed a bit since I’ve been gone!
I have a game on iOS which I’m planning to update significantly, as well as port it to Android as a Facebook game.
It’s current business model is a F2P game with 16 levels, and 120 levels with more features if they buy for £1.99.
We’re adjusting this slightly into one of two models:
Option 1) Similar to before, we offer a small subset of levels for free and allow the user to buy all of them for £1.99 once they’ve finished. However, we also allow them to buy chapters (of which there are 4 on release), which will consist of 30 levels each and will cost £0.69. Buying the full game is cheaper and includes future chapters for free. Ads will display in our game, and can be removed by any purchase.
Option 2) We offer the full game for free, fully supported by ads (with the in app purchase to remove them). Regular updates will be made to keep user retention as high as possible.
The second option sounds promising, but equally daunting. I haven’t yet made any games which use ads, so I have no idea how much money they could potentially bring in. The second has the added advantages of keeping a larger percentage of players due to no purchase barrier, and it also allows me to place the full game on Facebook and link from there to mobile platforms.
So my question (after all that!) is will either of these models work when implemented correctly? And could option 2 be more profitable if I focus on user retention?
As I said, the markets changed a little since I was last here, so any advice would be greatly appreciated!