Just some idle thoughts for the day.
What if you made a game that was like an MMO, but without the first “M”? Where you would explicitly set up an instance (world, shard, server, whatever you want to call it) to play among your friends? This would live in the cloud — unlike traditional multiplayer games where you set up a server, you wouldn’t actually run it on your machine. But you (or some committee of you’s that you appoint) would get to approve or ban users, so you keep it to people you know and who play nice.
The point, of course, is to fix the big problem I keep hearing about MMOs, which is people being asses to each other.
It also helps somewhat with the more subtle problem of experienced players inadvertently making it hard for new players, by simply out-competing them economically, or combat-wise, or whatever. It helps in the sense that a bunch of friends could be like, “Hey, let’s start a Wizzyworld game!” and you all start more or less at the same time, or if you bring in somebody new later, you can all leave her and the newbie area alone because you’re not jerks.
The big problem, of course, is that you might lose most of what makes an MMO interesting, which is having a big busy world full of people, and the random social encounters that can ensue. It would mean that many nights, you might be the only one online, which can be a drag (though I still hope that smart enough AIs could make up for that somewhat). It no longer sucks, but it risks being boring, at least by those who love the idea of multiplayer.
But I’ve heard a lot of people say they’re giving up MMOs completely, and going back to single-player games. Would this in-between approach be better? What do you think?