Would people be interested in a 1 month Prototype & Postmortem challenge?

Pretty much the title.

Are there enough people who might be interested in taking something like this on - something kind of between a gamejam and a bigger effort?

The idea would be to share some of your experiences, approaches, lessons learned and hopefully a little playable prototype at the end.

Since different people have different amounts of time, this would not be competitive. Ideally, it would be a collaborative challenge, where we can contribute thoughts or ideas, as well as feedback to each other.

Anything, from a ā€œroll the ballā€ demo, to a walking sim, to maybe just a tech demo or code experiment. The choice would be yours, as long as you’d be willing to share part of your process, write a postmortem once you’re done and present your material results.

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I think personally I’d have to say no, but that’s mostly because I’m knee deep in my own project and I don’t think I could really spare the time at all.

In all honesty, only if someone is paying.

I still have a project to finish (ran into couple of issues with it), and a "month’ is too long.

Generally the same. Though if it were shorter, like a week, I might be interested. I have a little mapping (builder/manager) on the back burner I have been meaning to prototype for a while.

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Well this is off to a depressing start! I’d say, ask again at the end of Arowx’s jam.

that’s interesting, only thing I’d be worried about is being a little too constrained on people’s time. I figured a month would be like 4 weekends - so someone could kind of work it into their own schedule.

Would a shorter timespan be more appealing to people?

That prototype you describe is kind of exactly the kind of thing I thought would work. I’m sure a lot of people have stuff on the backburner that they’d want to bring out.

Or just a ā€˜silly little idea’ they might have wanted to try, but never found the right time to start.

Id be down for a month jam. I just dont think you can make anything good withing a shorter period of time. Definitely now that i figured out you can actually use animations on humanoid rigs. I am 2 days into my monsters vr game. You can also pickup objects and throw them and use them to attack enemies

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Hey, that’s reality ^_^.

A ā€œmonthā€ is 160…336 hours of work.
If ā€œit is just weekendsā€ then it is half of a week.

The best idea is to work in continuous span of time without long ā€œbreaksā€ inbetween, so ā€œmonthā€ sorta implies that you’ll drop everything and will only work on that thing till you drop. That’s why it is ā€œonly if someone is payingā€.

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That’s awfully optimistic of you. :stuck_out_tongue:

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Why dont we just say 30 days of ā€œworkā€, or 30*8 hours. It could take you a month or 6 month who cares.

I think realistically, 240 hours is way, way too much to ask for a forum challenge - ideally this would just be a small fraction of that - maybe to help get you started, get over some hump or maybe just get some feedback and ideas

Ditto. Prototyping, to me, tends to be a focused continuous task. A few days on random/background concepts here and there is something I do anyway. Focus is a good thing.

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So, @neginfinity - @zombiegorilla - any suggestions on better structure?

Something that might interest you guys in participating in?

I really wish I could participate, it seems to be a very good learning experience for me. Unfortunately, I only can play with Unity on weekends now, which I have to spend on my own project.

Maybe I should watch this thread and try to study how others go with their projects, if it really takes off.

I only have one suggestion about the idea, by the way. I wish the projects would be managed on some public repository like Github instead of being posted on this thread as archive files, so people could study them without having to download them to their computer.

Anyway, I like the idea very much and wish it to success. I’ll keep my eyes on this thread :slight_smile:

I think we could gain all the benefits of this without actually doing the work.

I have dozens (hundreds?) of failed prototypes on my PC that I elected not to develop. With a little cajoling I could be persuaded to make some of them public, and perhaps write up a bit of a post mortem on why I abandoned the concept.

I’m keen for that sort of approach. I don’t have the time or energy to build something just as a forum project.

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Sorry, I missed the part about sharing material results, I thought it read sharing a post-mortem, learnings and the result. I don’t share source, so, unfortunately, I’m out.

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Since when does ā€œresultsā€ mean ā€œthe stuff I used to get resultsā€? Pretty sure @frosted means a playable prototype there, not source.

Usually, ā€˜material results’ means everything used. But if that isn’t the expectation, I’d be in. I would happy to do a write up and post-mortem.

Well I could be wrong. But I strongly doubt he’s pushing for code here.

Why not ā€˜up to a month’? The point is not to restrict people who for example don’t have spare time until e.g. the next fortnight.

Some people might want to do a 3 day runner, others a bigger game, and all of these are interesting in post mortem.

I’d be in.

PS Although I like working on procedural generation, I have a feeling that the @Arowx challenge will, like the AI challenge, be a bit difficult to approach for a lot of people. This is probably a much more relevant theme to most people’s interests.

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