Hi,
I was just wondering wether six weeks of about 6-8 hours a day learning Unity would be enough to be able to put together decent applications? I’ve had no previous programming experience. I know this is diffferent for all people but I was wondering what you were able to do in six weeks.
Thanks in advance
It’s enough to get an idea of unity since you have had no prior experience. It took me 7 months of full working days to get used to all of unity’s little ins and outs, and I have over a couple of decades experience. And I obsessively read everything of interest in the entire forums including old posts and all the reference manual at least 4 times (usually during coffee breaks). I threw myself into it.
Now the horror story is over… providing you read the entire general manual at least once (not the scripting manual) and download a visual scripting tool like playmaker, you’ll probably do something interesting in 6 weeks. Otherwise… no, because unity DOES require programming, and tons of it.
Btw I consider myself good at unity, but I’m still learning new things. I think you really do need some form of coding know how.
Lets try for a simple game with zero programming experience?
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get a visual scripting tool straight away, like uScript or Playmaker.
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Set it all up in the editor with physics
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make a simple physics based fun game of some sort
You will still need to know programming concepts like if and so on. Unity is not a click to make game tool.
I think it depends what you want to achieve. I think you can get a few basic, up to even moderate, games running using nothing but unity tutorial videos (tons of them out there), and copy/pasting bits and pieces from demo projects. Eventually you’ll copy/paste a bit that isn’t working and will turn to Google and Unity Answers to find out why not. You’ll learn slowly, but at least you’ll be producing something along the way, which is how I personally like to learn!
It depends on the type of learning style you prefer but I think in six weeks you might just be able to have a small little game (albeit with a few bugs here and there) up and running, on maybe even an iPhone. It’s not even over-dramatic to say you could release it as a game onto the Apple App Store in that amount of time! (Don’t expect many sales though )