Would this be legal?

  1. Find a way for your game to stream youtube audio (or the whole video)
  2. Make a playlist on youtube.
  3. Make your game play the playlist.
  4. Profit.

Would this work for free game music? There are tons of apps and browsers that can access youtube, why would a game be discriminated against?

As far as I can tell:

No. Absolutely not. That’ll be breach of youtube eula.

https://www.youtube.com/static?template=terms&gl=US

I wonder how difficult it’d be to put a small embedded browser in your game and automate the working of it. Most likely it would be more trouble than it’s worth though it would be a fun little exercise.

I dont think those would apply, you would not be distributing anything related to youtube and you would be playing the video through youtubes own playback pages.

You would simply have a web browser in your game that can play youtube videos. You could even throw in the fact that technically the browser could access other webpages, not limited to youtube.

BUT firefox, chrome etc are the same thing

yeah… like awesomium can be used with Unity
or there are other solutions

i wondered this myself,
cause … youtubers play games and make money off games
… so can games play youtubers and make money off youtubers??

legally, morally i would think it should be…
(art medium platform is art medium platform … whats the difference?)
hmm… sold product = game … youtuber video = advert revenue
BUT what about patreon?? … what about mtx??

(and lets be real Tons of youtubers do alot of bordering immoral stuff)
lool what gets me is like when Robin Williams died TONS had “tribute to Robin Williams”
when what it really is, as everyone knows, is ‘lets make money off dudes death’

oh… lame…

well… a webplayer is a webplayer … i mean with it it could go to any site…

Lets rephrase the question.

Would this be legal?

  1. Have a small webbrowser in your game.
  2. Make a playlist on youtube.
  3. Have the webbrowsers homepage set to the youtube playlist.
  4. Profit.

actually!! … the way like awesomium works is it uses the Users webbrowser i think ? right? … not certain for sure, but… i think it was using firefox when i tryed it…

(but yeah awesomium is pretty expensive for commercial licenses) … but yeah there’s different solutions too

Google (owners of YouTube) loophole the fuck out of our tax system.

Lets loophole fuck them back.

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lol its not Really Fing them … you are giving them traffic, they should like it

… and Actually if your webbrowsing solution isnt compatible with Adblock … they should LOVE you:sunglasses:

Most likely you could. There are Google music apps.

But… it would kinda suck for your game. You would get ads, not have control and really wouldn’t be a positive experience for the player. Doable? Probably. Profit? Not likely.

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If you’re going to integrate a browser into your game for music you might as well get extension support too. Adblock Plus does a very good job of eliminating advertisements from online videos.

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Then I think surely that would be firmly venturing into “not allowed” territory. (and still kinda crappy soundtrack wise).

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How does having an inferior video/sound playback in game lead to profit? Forget the legalities. This just seems like a poor idea to start with.

Anyone interested in the videos will go for the superior browser experience. Anyone interested in the game will go for the superior game experience. The target audience would be vanishingly small.

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Indeed. Is attempting to make a statement (I guess), but one that players won’t care about, because it’s a negative impact on the game.

If the goal is make a point, then find a good upcoming artist through soundcloud or where ever, give them a shot to make a killer soundtrack and promote the hell out of them with the game. Instead of the way suggested. It just looks like some trying get free stuff.

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Well, guess who has better lawyers - you or youtube.

I’d guess you’ll need permission from youtube.
Even if you embed a browser into your game, I’d expect them to still object (and probably find a legal reason for that), because the main purpose of youtube is to show you ads.

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Technically if your country doesn’t recognize EULA’s, you could*, but you will probably have distribution problems if you try to get your game on a platform like Play store/Appstore/Steam etc. and if the game gets noticed by the likes of the RIAA/MPAA, they will probably come after you regardless of the law and try to bankrupt you, so not really recommended…best option is just have Steam overlay or make your own and then players can do it themselves legally directly via YouTube.

Disclaimer: I’m not a lawyer

If you have to ask if something’s legal, the chances are high that you shouldn’t be doing it. :wink:

+1 to the “just because you can doesn’t mean you should” mentality. If the user doesn’t have an Internet connection, they’d get no soundtrack! Or worse, if they have a crappy connection, the soundtrack may skip or cut out at points.

And it definitely feels more like you’d be sticking it to the creators of the music you’d be streaming, rather than to Google, who of all the big companies in the world, is one screwing you over the least. If you want to fight back against The Man, find a way to take business from Comcast, insurance companies, and banks.

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Its pretty much well known that video game music sucks. Most real gamers (PC gamers), the first thing they do is turn the music down very low or off so that they can play their own music. The ability to play youtube playlists would allow the game to have real actual good music from real musicians that people actually listen to. The music experience for the game would be better in the end, even if it did have a few ads.

You’re mistaken.
Also, I wouldn’t call those people “real gamers”. Perhaps you’re talking about call of duty crowd or MMO people that play same thing for years and have never seen anything else.

In most games music is one of the major contributing element of the experience. Shutting it down is equivalent to playing with your monitor turned off. Music and sound will be especially important in low-budget or indie titles.

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So what’s the point? Doing this out of game will be superior to in game.

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