Would unity be best for this project?

Hey everyone,

I am still new to Unity and am still going through all the manuals, demo and tutorials, but I have a deadline for the concept as well as basic workflow coming up sooner than I’d like to admit.

I have to prove that Unity can fulfill our concept needs before I can get the go ahead to buy our copies.

So 2 quick questions:

Can unity scale to fit vertically on the iphone? see pic

Can unity bring up the ipod keyboard and use that as a user interface?

And if not, would one generated in the engine be able to handle the rapid inputs of 30 (with shift so 60) keys. (modeled/textured plane with unityGUI buttons?)

I read here that you can use the native keyboard with unity iphone? But I’m not sure if that’s out yet. Sorry if that info is right under my nose, I’m somewhat rushed in my research now. ;_;

Basically, can unity make something like this without any custom coding or tweaking to the engine?

and yes, that is a n64 game screenshot

:EDIT:

Read up on the new version of unity iphone.

Exposed native iPhone keyboard to scripts (iPhoneKeyboard class).
Implemented native iPhone keyboard input for TextField/PasswordField/TextArea GUI elements.
Exposed all 4 screen orientations as iPhoneSettings.screenOrientation. iPhoneSettings.verticalOrientation is now deprecated.

So now I just need to find out which version of Unity I should order and where to read up more on this.

  1. Unity can be fullscreen portrait or landscape, thats up to you :slight_smile:

  2. Since Unity iPhone 1.5 (recently released) you can open the keyboard and use its input as you like, without any external sources etc beeing required any longer.

You must actually buy / own at least Unity Indie + Unity iPhone Addon if you want to do iphone development (and naturally own an Intel Mac with OSX 10.5.7 or higher + iphone dev contract, both required to do any iphone development at all).

Well either the Basic or the Advanced version will do you, but Advanced will have a smaller build size, a few optimization features, net access, and most importantly, it won’t show the Unity logo on load :slight_smile:

We’ve built a few apps with unity, and a few without, and honestly, you can’t go far wrong with Unity. To attest to its versatility, I’m currently building an app with no 3D (despite being a TD myself), that handles huge amounts of text and has search, net, rating systems etc.

Unity = win.

[Edit] Fixed my versioning nomenclature :slight_smile:

Just to prevent confusion: He meant iPhone Basic and iPhone Advanced. The desktop licenses (Indie and Pro) have no influence on the build size. (iPhone Advanced requires ownership of Unity Pro to be licensed)

[edit]found the eula and read up on it. We can’t get educational because we’d be paying for it out of our pockets. The uni isn’t dealing with student software.

Ok, so to be clear.

We have…
1 modeler/texture artists
2 concept artists
and me.

We are uni students and therefore won’t be allowed to sell the game due to some legal stuff with the uni, but we’re hoping to put it out for free. Can we publish without profit under the indie license?

Our net worth is way below 100k, does unity indie/iphone basic support the iphone keyboard and publishing of free games?

unity indie + iphone basic = Total: $598.00 per person working with unity.

unity pro +iphone adv = Total: $2998.00 per person working with unity.

Unity iPhone Basic supports the keyboard :slight_smile:

Aweeeesome!

I’m so excited.

Ok, we’re getting the indie versions and only work off of OSX and Win7.

Will post updates when we have them.