I’m primarily using Boo for my private project and would like to share my discoveries as I create my own paths in using Boo with Unity, If three people agree that they’d like to see some tutorials , I will post one with-in a week.
But back to the topic please tell me if you’d like to see a tutorial and if so what subject you would have it be about.
I’m hoping that in doing this I can improve my understanding of programming and learn how to create more well structured code.
You might want to check out the Boo primer
Okay. now for you’re thought’s?
Its rather uncommon I’ve to say, yet its the 3rd option and a larger interest can’t hurt
Thats a bit rather drastic, don’t you think?
After all you are targeting to talk about the mini-mini-minority language (< 0.1% of the Unity users ever touched it at all), starting out like this will definitely not make you many friends, not due to Boo but just the way you put yourself and others onto the plate.
I think it would have more followers if it wasn’t boo but really python
boo isn’t python but I’ve used python alot.
From the moment I started using the language it turned scripting into a more fun approach, and I’m sure if I can learn more about it’s strong points I can write really well structured code.
Taking into account what has been stated above I’ll change the option’s and try to find a new pitch for the intro.
Indeed i did read. And there is no explanation for why there isn’t a no. If you are going to have a pole, there might as well be two different options.
The real reason is that I am aware of the minority of Boo users so this thread wasn’t targeted at anyone not interested in Boo.
I just wanted to have a counter per say, even if you don’t want to use Boo but still want to find out more about how it can be used just add you’re vote and the more yes’s there are the more I produce,
Also I already knew the large amount of users not wanting to use Boo as their chosen programming language or aren’t interested in it at all
Thats why I voted.
My knowledge on Python but especially Boo is restricted, so having more material isn’t bad, especially since the boo page vanished.
I wouldn’t put it this way.
The problem is: Boo is not used outside of unity at all, its page with the docs etc vanished.
UnityScript isn’t used outside of Unity either, but it at least has some solid backup here (UnityScript as you might have seen relies on Boo and its developer is the developer that created and drives Boo)
I would use Unity for it’s human understandable Error messages alone it’s a great help if you’re new to the API.
And when I started using Boo I could see a language that was easy to use, readable, and was built with the developer in mind.
btw Boo is used outside Unity, it’s uses the .NET interface (What ever that means) and is just as fast as C#(Or at least if you use it correctly).
In boo type definition changes from bothersome to useful, and I found that using it with Sharp develop worked the best.
Anyway the idea is that if there is a request made I’ll go find out how to do it and then share it with the rest of the world.
I always wonder why UnityTeam used Boo in the first place. I suppose it´s because IronPython wasn´t available in Mono at the time Unity 1.0 was released. I don´t think it´s on the team´s plane to change to Python now, but maybe more people that don´t know Unity might try it just because Python is an option to develop with it.
I definitely plan on switching to Boo for my personal projects after seeing Rodrigo’s talk at Unite. I think I’ve read everything over at Codehaus, but some scripting examples might help me get started.
I would like Boo tutorials. I need to get familiar with the basics first so I can start using it a little for more specialized processes inside unity. Thanks!
The creator of Boo works at Unity Technologies, and it is also interesting to note that UnityScript, is written in Boo. So Boo is integrated into Unity kind of tightly. More people don’t use Boo cause there just aren’t enough resources, and the ones that are there, are hard to find.
For instance; searching the Unity forum, it returns nothing if you search for anything less than 4 characters, so Boo is unsearchable on the forums.
Those don’t give functional examples and help within the Unity API, so its like you have to flip between the Unity Scripting Ref and the Boo ref. Kinda sucks.