I’m starting a new game with a concept similar to Worms Armageddon. Still doing my Multiplayer research and can’t decide if I’d go with p2p or a dedicated server.
From you experience, what would you do if you were in my shoes?
My main concerns are salability and implementation time. I have 0 experience with networking, this will be my first multiplayer game.
I’m aware with the very basic differences between the two architectures (in terms of cheating and latency), but haven’t learned them in-depth.
Thanks in advance!