Would you switch?

Hi.
I have simple , but kind of important question.
Did lot of research, more I read , less I know.
If it was your project would you switch to URP? :

  • PC VR windows
  • openVR legacy input system
  • 2019.4 (cannot go higher for many many reasons)
  • microsplat on each scene
  • baked light on each scene
  • only one mixed light ( directional )

I’m so confused after reading forums, that I had to ask directly what would you do if you were me.
Thank you in advance!

2019.4? Nope, stick with built-in.

For mobile games:
I am a fan boy of the built-in pipeline, but you can use URP without any problem in the latest unity (2020 or newer)

If your game is focused on the graphics, use the urp to get access to the best optimized post processing effects

I have switched to the URP in my latest game without any problem or performance lost (unity 2020.

For windows games :
I recommend that you don’t leave the built-in pipeline to access the best and most complete features… URP is just a limited version of the built-in pipeline for low-end targets. this is very useful for less experiences users to get access to the optimized settings for low-end platforms

Thank you everyone, I will stick with built in then