wow need a lot of help

hello everybody. idk if this is the right place to post (just move if is wrong).
i got to learn much more from unity and i got many problems if you want one of them
please help and thanks to all help already.
but i need to know how it works because i dont understand the most unity-site explains.
also sorry for my bad english i am very young.
but i want to start with:
1/how to make a “item” and if i walk trough it, it will diseappear and i will get more (speed, health,
pushpower)?
2/how do i make a gui button script with adding “Pause button” (with icoon if is posible) and a
“fullscreen button”?
3/how do i make a camera zoom in or out like i am starting the level i take one step and the game
will pause (do not have to pause but will be cool) and the camera goes to the end of the level
and then it waits 2 or 3 seconds and then goes back?
4/ how do i make a particle effect come up when i take(pickup/walktrough) a item (like glitter
effects)
5/how do i make something like a rope where i can climb on and hang in when i jump on it and that
it moves when i hang in it ?
6/ how do i make a button that let starting a animation when i stand on it (i push a stone on it)
or a button that creates object (like boxes)
thank you all.
please help me and have a nice day.
Nalim

P.S. i am making a 2Dside-scroller game what is just like super-mario (but then with 3d effects)
and also sorry if i make many edits because sometimes there comes up something news

Hello Nalim, These are all basic stuff, im sure you can search around the forums and find the stuff your looking for, but most of what you ask requires programming soo learn some javascript if you don’t know any allready :slight_smile:
i can upload the Zoom script for ya when i get home :slight_smile:

thank you very much i will really like it if you send the zoom script
and can you give me a site where i can learn this stuff

Nalim

  1. Set the items collision as a trigger, and create a script which destroys that item when triggered while increasing (or decreasing) a variable elsewhere, such as ammo, health and so on. It’s just your typical if something happens then do this otherwise do nothing kind of script.

  2. Read the manual on scripting and GUI creation, it explains all that.

  3. You could create a second camera and an animation sequence of it moving through the level, then use a trigger to swap cameras, start the animation sequence, then when it’s finished return back to your players view.

  4. Search the forums as this has been mentioned before, also either the 3D or 2D platform tutorial on the site shows exactly how to do this and has a working example you can use and edit to your liking.

  5. Search the forums, I believe someone created something that does exactly that, recently too.

  6. Again this is “relatively” simple scripting, if triggered etc. you could probably find a working example again in the tutorials on the site, even if they’re not exactly what you’re looking for, you should be able to piece something together from the examples that work exactly how you’re wanting them to.

For a 2D game, check the unity wiki, there’s a number of scripts on there which make 2D games easier. Also the 2D tutorial will help you a great deal too.

ok point 1 i dont understand because i dont know how to make someting that gives me speed lives or anything else…
point 2 i did but there where only things like creating a gui and different type and change bg-color not any more…
point 3 can you explain that better because it sounds good but how to make it trigger ???
point 4 thats just a item like point one but you are right i did not search for this point i will do sorry
point 5 you right i am going to search but where on the forum ?
point 6 i am going to search but all of the things are not what i am looking for
thank you very much obiliviofeet but it didnt help me very much please explain point 1 and 3 better for me

Nalim

Well a trigger is just a collision object that you tick in it’s options to turn it into a trigger. Then you create a script which checks if the player, or another object has crossed into that trigger. If it has, then the script performs a specific action. Which in your case, depending on question 1 and 3, will be either adding or removing values in another variable from another script. Or switching the current camera and starting an animation sequence.

I’m afraid if you’re looking for -exactly everything you need in ready made form for you to drop into your game and use instantly- for everything you’re going to do, you might be out of luck. I find the best way, which helps with learning how to do things too, is to find something similar and then change it or add to it until it does what I’m wanting it to do. But the tutorial scenes on the Unity site do contain a number of things which work pretty much exactly how you’re wanting, so you’re lucky. Just download them and check them out, play through them, see how they work, import the required scripts to your own project and you should be good to go. The tutorial projects are really, really helpful and contain quite a lot of useful things that aren’t immediately obvious or mentioned on the site.

As for the GUI side of things, yeah I admit the manual doesn’t go into great detail, but it covers the basics and if you check out http://answers.unity3d.com/ you should be able to find what you’re looking for there too. All you really need is to know how to make a button (which it explains) and then check through the scripting reference to see the part regarding switching to fullscreen, then put the two together and you’ve got a functional button that does what you’re wanting. It just sounds confusing because I suck at explaining anything, lol, but I promise you it’s not and you’ll be finishing your game in no time once you start delving into these things. :slight_smile:

thank you for thw whole explainings for GUI and others,
but can you help me making something like a script for point 1 and 3?
Thank you very much.

Nalim

Vimalakirti makes a bowl of popcorn and pulls up a chair. I just love these “make my game for me” threads!

lol just need help
i dont know how to work with javascripting
a bit sad from a person of 45 (dont know how old you are but you look old) who had a study
and tells me i cant work my own

there is a difference between help me with a couple things I don’t understand and make my game game for me because I am to lazy to look on Google for 5 minutes or actually try myself. Also, don’t respond to this “I am just a kid.” because i am 11, do %95 of the scripting myself, and don’t post on the forums “Make my game.”