Wow, strange bug in editor, mouse pointer is not where it thinks it is.

Okay, I thought this was a graphics glitch, but it’s odder than that. As soon as I run my app once (the sample CameraRelativeSetup in this case and try to do anything after it it seems the mouse coords registered by the UI are off. In the editor that is. To close the Log window I have to click approx 1 cm below it. Same for selecting assets, I have to click 1 cm below it. It seems consistent along the screen, not getting worse lower on the screen (which would be scaling related).
The regular windows controls still work as they should but all the custom controls are off. The weirdest part that it only applies to clicking items. When I hover over a textfield (like the object name in the inspector) the mouse changes to an edit cursor, but when I want to click it I have to click 1 cm below it and then I can edit it.

Some controls I can’t select (play, pause, stop) as it seems the window below them steals the focus.

I just realized that it happens to objects in the game window as well, and it happens as soon as a script error is encountered it seems. Before I run the game everything is as it should be,

Needless to say it’s unworkable :o( Kinda sux as I bought this laptop for Unity.

Has this been seen before?

Kaj

Okay, I now know it also happens if there was no script bug, just as soon as I run the project, and it seems specific to that project (CameraRelativeSetup).

Could it be that it’s not clearing some state?