GTC 2010 - Tesselation Endless City
that though is on the new unreleased NVIDIA hardware … so to see that in this quality you would need a Radeon 5970 if not a crossfire install of it depending on how powerfull the “GTX 580” will be that did this
Its looking cool but years aware from us here at Unity (we don’t even have SM4 support, not considering SM5 at all and apple is years away from reaching that on ogl, they are barely capable to do “DX9 class” drivers right)
gizmondo has the whole vid from the NVIDIA event where they present their new cooling concept to get noise even further down along with temparatures (the effort put in there indicates to me that it otherwise would run beyond any known worst case heat today ^^)
Not sure what I’m looking at. My gfx card is already dx11 capable and does this fine, just perhaps a bit slower?
Finally, real time displacement. Soon the graphics work we do for games will be that much closer to being exactly like the work done for films.
This is already in games right now though
Realtime DISPLACEMENT via tesselation is in many pc games right now in the shops - for dx11. This is nothing new in this video
This is great and everything, but nothing that couldn’t be done with good scene management and LOD’s, etc.
I was more impressed by this one http://www.youtube.com/watch?v=-qujL-mvGJw&feature=related which nicely demostrates how far behind Unity still is regarding physics.
Do you ever stop. Note there was no question mark. That is because it was entirely a rhetorical statement. Your gambits are trite, your opinions unworthy of taking to account and your posts remain a blight in most threads they appear. It appears you would be unable to use any two things together.
Have a good day.
BTH
Is that because they’re typically 100% true?
yeah but not at 2B realtime polygons
unless you are on a 5970 potentially even a crossfire setup of them