Hi there,
since Unity 5.0.1f the app won’t pass the review process because it crashes.
Just tested the behaviour on Unity 5.0.2f and it also crashes.
I attached the debug log out of Visual Studio.
Any idea? :(
2119013–139204–bug.txt (1.06 MB)
Hi there,
since Unity 5.0.1f the app won’t pass the review process because it crashes.
Just tested the behaviour on Unity 5.0.2f and it also crashes.
I attached the debug log out of Visual Studio.
Any idea? :(
2119013–139204–bug.txt (1.06 MB)
End of the log says the runtime is out of memory. Loads and loads of errors which I assume means shaders cannot be created.
Thx for the reply. Unfortunately the app runs in Unity play mode and on Android, iOS and BlackBerry but not on Windows Phone. Since version 5.01f the app crashes on both Windows Phones I tested (Lumia 520 and 630)
Send the project via (Case 697693) WP8 Shader problem
What could have changed since the official release of Unity 5 and version 5.0.1f that leads the app to crash?
Have been some changes in 5.0.1 for Windows Apps. I’ll let the QA team know about the bug you reported. Why you using 5.0.1 and not 5.0.0 if that works for you?
Thanks a lot!
Because of this bug fix:
Are there any news on this?