wrap an object around another objects in blender

Hi,

Is there a way to wrap an object around another objects in blender. I develop a tank game and fail to wrap conveyor belts around tank body and wheels. is there a tool can i do this(bezier, path etc.)?

http://postimg.org/image/w2flw2djp/

There is a system on the Asset store that does bezier splines as well as path deform of meshes and has a tank track system built in for good measure.

56 seconds in for Path deform

Thanks Mike that’s cool.

actually i cannot explain very well because of my English not perfect(sorry for this) but i looked for like this modifiers - How can I duplicate a mesh along a curve? - Blender Stack Exchange

What the link says is exactly what the track system does in the first video above.

I solved this issue with the path tool in blender
http://postimg.org/image/884saomv1/

Mike, can we add physx components(rigidbody, hingejoint etc.) to meshes that built with ‘tracked vehicle system’ or is this just animation.

I think the idea is you dont need to add rbodies and joints which would make tracks very heavy on CPU consumption, there is a script in the asset store to do it that way as well but results dont look that convincing with very jiggly and lightweight looking tracks.

you are right. even i work on mobile device and cpu may be forced during these process. I added about one-hundred tracks along the tank body and added rigidbody, hinge joint and boxcollider all of the tracks by individually. I didn’t test it yet but if i get under 30fps on android i will try the tracked vehicle system.

This might be an alternative for use on mobile device.
Have a good track ‘conveyor belts’ texture with a detailed normal map then use a static mesh for the track with an animated texture.

Here is a video on animating UV’s (not my video)