Hi,
Is there a way to wrap an object around another objects in blender. I develop a tank game and fail to wrap conveyor belts around tank body and wheels. is there a tool can i do this(bezier, path etc.)?
Hi,
Is there a way to wrap an object around another objects in blender. I develop a tank game and fail to wrap conveyor belts around tank body and wheels. is there a tool can i do this(bezier, path etc.)?
There is a system on the Asset store that does bezier splines as well as path deform of meshes and has a tank track system built in for good measure.
56 seconds in for Path deform
Thanks Mike that’s cool.
actually i cannot explain very well because of my English not perfect(sorry for this) but i looked for like this modifiers - How can I duplicate a mesh along a curve? - Blender Stack Exchange
What the link says is exactly what the track system does in the first video above.
I solved this issue with the path tool in blender
http://postimg.org/image/884saomv1/
Mike, can we add physx components(rigidbody, hingejoint etc.) to meshes that built with ‘tracked vehicle system’ or is this just animation.
I think the idea is you dont need to add rbodies and joints which would make tracks very heavy on CPU consumption, there is a script in the asset store to do it that way as well but results dont look that convincing with very jiggly and lightweight looking tracks.
you are right. even i work on mobile device and cpu may be forced during these process. I added about one-hundred tracks along the tank body and added rigidbody, hinge joint and boxcollider all of the tracks by individually. I didn’t test it yet but if i get under 30fps on android i will try the tracked vehicle system.