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Hello everyone, I am having a little problem with my code.
I’m sure that I’ve missed something, and tomorrow, I’ll see it but here it is.

Basically I’ve made a console, and it gets the input and adds the input to the console text.
When the player presses enter, it adds the command text to the window and filters through the below list of commands. If the command is not recognized, it prints that it has no idea what you’re talking about.

The Problem: No matter how I look at this, if you type ‘help’ into the input, it does not recognize the command… even though below it has it. I have no idea what is missing.

See below:

string command;

 void Update()
    {
        if (Input.anyKeyDown)
        {
            inputText.text = inputText.text + Input.inputString.ToString();
        }
        if (Input.GetKeyDown(KeyCode.Return))
        {
            consoleText.text = consoleText.text + "

" + inputText.text;
command = inputText.text.ToLower().Replace(“>”,“”);
inputText.text = “>”;
switch (command)
{
case “help”:
{
consoleText.text = consoleText.text + "
" + “> Help Page 1”;
consoleText.text = consoleText.text + "
" + “> Entries marked with an x are Inactive.”;
consoleText.text = consoleText.text + "
" + “> x/tp ”;
consoleText.text = consoleText.text + "
" + “> Teleport a Player to another Player.”;
consoleText.text = consoleText.text + "
" + “> x/tppos ”;
consoleText.text = consoleText.text + "
" + “> Teleport a Player to the specified Position.”;
consoleText.text = consoleText.text + "
" + “> x/suicide”;
consoleText.text = consoleText.text + "
" + “> Duh.”;
return;
}
case “help 2”:
{
consoleText.text = consoleText.text + "
" + “> Help Page 2”;
consoleText.text = consoleText.text + "
" + “> x/kill ”;
consoleText.text = consoleText.text + "
" + “> Set the Players Health bar to 0.”;
consoleText.text = consoleText.text + "
" + “> x/starve ”;
consoleText.text = consoleText.text + "
" + “> Set the player’s Hunger bar to 0.”;
consoleText.text = consoleText.text + "
" + “> x/wreck ”;
consoleText.text = consoleText.text + "
" + “> Set the player’s Stamina bar to 0.”;
return;
}
case “help 3”:
{
consoleText.text = consoleText.text + "
" + “> Help Page 3”;
consoleText.text = consoleText.text + "
" + “> x/rocket ”;
consoleText.text = consoleText.text + "
" + “> The Player soars into the air and explodes.”;
consoleText.text = consoleText.text + "
" + “> x/cannon ”;
consoleText.text = consoleText.text + "
" + “> The Player soars into the air and does not explode.”;
consoleText.text = consoleText.text + "
" + “> x/give ”;
consoleText.text = consoleText.text + "
" + “> Give a player the specified Item.”;
consoleText.text = consoleText.text + "
" + “> x/spawn ”;
consoleText.text = consoleText.text + "
" + “> Spawn the given entity at the Position.”;
return;
}
}
consoleText.text = consoleText.text + "
" + “> Unknown Command.”;
consoleText.text = consoleText.text + "
" + “> Type ? or Help for Help.”;
}

    }

Update: Restarting Unity and Visual studio didn’t work.