Hi All,
Before the realease of Unity 4 one can set animation wrap mode in the FBX Importer (and scriptting) to loop,ping pong etc. I don’t see how to do it in Unity 4…when I import a fbx model with animation how can I change its wrap mode animation?
Thank u in advance
2 Answers
2
On the FBX import setting, you will have 3 items [ Model, Rig, Animation ]
In the [ Rig ], you should pick Legacy as the animation type.
In [ Animation ], you will be able to access to the animation in the FBX model. If you have all the animation in one single clip, you can split it in Unity to separate clips. If you already define them before importing, all the animation will be here as well.
You can then set the wrap mode here.
In Generic animation type, I don’t think there a wrap mode (but this calls for further investigation, I have little experience with Generic and Humanoid animation type)
P/S: I have yet to install a screen shot software, the stretched image is caused by Powerpoint’s crop and save.
I found it by selecting the animation itself in project view and in the inspector there is a wrap mode drop down that appears.
I see..so wrap mode animation works in legace only... Thank u
– TheBigE